I'm working on some Characters/Items to submit to the Steam Workshop. I'm building them in Maya 2010. In the Dota 2 Shader Masks Guide it is stated that every hero, item, courier, and creep make use of 'the hero shader in Dota 2.' I'm wondering if anyone has made a material network for Maya, or has a setup for an external…
Thank you for taking time out of your day to review my portfolio. I am open to doing TV and advertising as I've heard that those are more stable than doing AAA game studios or movies. At this point I would really want something where I'm not having to hop around from studio to studio every 1 to 2 years. When you said…
Project Title: Origin of Storms Description: A fighting game build built in UE4 based on 7 elemental characters and 7 demons representing the 7 deadly sins. Includes: Local Multiplayer Online Multiplayer Intense elemental and atmospheric effects during battles based on the characters playing. Dynamic dirt and scratches on…
Tzur_H: I have it mapped to hotkeys, if you look in the command history for the name of the command, and then simply add ?+1 or ?-1 after it and map it to a hotkey that works. For example: tool.attr edge.bevel level ?+1
I must have Google drive since I have a Google account, so i can try that out. Also, the plot thickens... I did luckily manage to isolate where the stray vertices is coming from. it is one of the tightening 'silver screw' things that attach scope to the rail: Steps i took to try and fix: 1. In Zbrush. checked it…