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Setting 3DSMAX units for UDK

Hi everyone,

I'm trying to create a small level with real buildings using plans.

But I can't set the units right in 3DSmax to get the same dimensions in UDK.
In a tutorial to set units in max, I learned that a character is 96units in UDK (like skeletalmesh) and to have a character that is 1,8m tall I have to divide 180/96 = 1,875cm.

So, the tutorial says I have to set the max units to 1unit = 1.875cm

So, when I create a block 180cm in height, it appears the same size in UDK (96units)

But, when I try it... I get a small block in UDK. It doesn't even reach the knee of the skeletalmesh.

test46.jpg


Does someone know what the problem is.

A friend told me to set max units in generic and 1unit = 1inch so 96max units would equal the 96UDK units.
There too, the block just reaches the knee of the skeletalmesh.


Any help is most welcome. :)
436bpmey7

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