i keep getting this result where it seems like a channel is being completely missed. it happened more than once, i've always managed to make it "reappear" but i don't know how i did and what is causing the issue. both meshes have been triangulated and i did all the basic procedures to bake this kind of texture. I've used…
Welcome! Dive in and start making mistakes! Don't be afraid to fail it's going to happen and its one of the ways you're going to learn what to do, by learning what not to do. Some smart guy from Pixar once said "we get to success by failing as fast and as often as we can". I think Steve Jobs said "Stay hungry, stay…
Before I start, understand that this is for portfolio content! Payment is profit splitting! Team name: No team name as of yet, in the process of choosing one now. Project name: Memoir of Ivanrah Caveat to Title to be created at later date if one is to be made. Brief description: An explanation of the game will be conducted…
So this is something I've had a hard time figuring out for a good while now. it seems like something that was avoided in alot of games in the PS2/Xbox/GC era, but a few games and some mods from the era seemed to try and solve it. Does anyone here have any content for doing running water effects within those specs? I'm…
Long time lurker, first time poster. (lurked for like 5 years, seriously). Anyway, I made this bust in Mudbox. I'm still getting used to the program but this is my 2nd real sit-down attempt at making a realistic face. I tend to play with 3D Max/PSP/Unrealed etc so I'm kind of winging it most of the time. Any suggestions?…
Since Castaway closed last Friday I have taken a new position in San Fransisco at Three Rings Design, the makers of Puzzle Pirates and the upcoming Bang Howdy. They're a swell bunch and I hope to do some really creative work there. I guess I'm going to stay indy for a little while longer Also got a new site up. Lot's of…
Using bevel modifier on your lowpoly is a valid workflow. The downside is mostly the limitation of the modifier. It works well on cubes and simple shapes but will usually fall apart when used on complex objects. It's just a different workflow for different purposes than traditional subd modeling. You can also use a bevel…
Can you show the modular pieces themselves? Did you use trimsheets for these? What do the wireframes look like? What's the average pixel density, and what kind of grid did you build to?
ill try fixing the the front/neck wings, they have been an issue due to me not knowing how to connect them to his backside, but ill try connecting them near the neck area and flare the front wings out a bit to see how it looks. What do you mean about the wing positioning? The right side wing is below the left wing and the…
Help me to create a transparent material in the 3D Coat viewport please, I cannot wrap my head around this. I read somewhere that I need to erase on layer 0 in the Layers stack. Works, kind of. If I deactivate all other layers in the stack, with only Layer 0 visible. If any other layer is visible above, it overrides the…