My next little project is something I've been wanting to make for a while now, based on this awesome mass effect concept. I won't be replicating the concept, but it's a nice starting point. Current: All feedback welcome!
Just wondering did you blend the plaster and brick in Photoshop or is it a material setup within the UDK. If it is a material setup is it possible to see your nodes?
hey guys i need some help im trying to creat a wet material like this one i found it on the UDN it comes with this kind of tutorial i created every node but doesnt work what should i do?
Sup playas I am doing a handpainted stylized environment, and I want to remove the shadows that this fence is creating. I have unchecked most of the shadow check boxes, yet the shadow of the fence remains! How do I get rid of this shadow?? My terrain properties :thumbup:
This is a fantasy project i started some time ago, and i just finished it recently. I would love some useful feedback and you opinions. oh, and here is the link to my website if you want to take a look at my other stuff: http://coronaworks3d.com/ Uploaded with ImageShack.us
Hello! I am working on the first piece for my portfolio website. I am hoping to be a Environmental Artist once I gradguate in a a little more than a year. My goal for this project is to really improve my texturing ability so I could really use as much feedback as possible.
i have same problem with UV. i've create my room with brush (CGSadd mode). After i have create one material for wall. without material anyway i see this lines. How i can solve this problem? i have insert one point light too.