Since Blender's radiosity code is long overdue for a rewrite and still stuck in the NAN age, I've written a little script that makes it possible to bake radiosity to a texture. The problem was that radiosity doesn't keep UV data and alters the mesh. Due to the floating point error the vertex coordinates don't stay the…
So I've been trying to figure out how to make vertex normal changes in materials and blueprints in UE4. I'm not really sure if it's even possible at the moment but I'm curious if anyone else knows of how to do something like this. Basically when I place an object the conflicting vertex normals between the two objects cause…
Hello people, I've started work on my first game, a web based 3D racing game, and would like some advice on how to bake better looking lighting than the standard lighting through render to texture with the scanline renderer, which seems to be just gouraud shading. Ideally something to make the texture look more…
Hi all, Just here to show off what I have been making during my summer break. To be clear I think both SpeedTree and TreeIt are excellent pieces of work but there is a lot to take in at first glance. I wanted to create my own Tree Generator that you can jump right into and use right away. I took the super lightweight…
I finally fixed my normal problem so I figured I should share my solution just in case anyone else runs into it. First, here's what my problem looked like: You can see there are little facets running across the mesh. What worked for me is separating UVs by smoothing groups and tweaking the living hell out of the shape of…
Alright. Been doing major amount of baking this past week and I've notice that my bakes take about six hours that's a lot of time. I'm just wondering is there a way to optimize bakes because ambient occlusion takes a considerable amount of time that could be used for working on other things. It just makes me wonder is…
hi, im really new here, just created my acount. im a student and im studying 3D on my own, ive made a few models for fun nothing to complicated, and im now learning 3ds max and how to make game assets and modeling really complicated things but i also want to learn how to do rotopology and how to optimize my models for game…
You're right, it is, but there are some good scripts to help with that. Also, the Max devs are aware of it and I'm sure they'll address it sooner than later(hopefully). There are so many tools and workflows these days to make our baking life so much easier than it once was, I suppose that's why people are wondering why…
So when I work on next gen crap with spec maps and junk, I usually complain about working on the spec map. I would like to eliminate as much back and forth as possible. When you work on a diffuse map you have a decent idea of how it will look on the model, what colors you'll get etc. But with your spec it's kinda like,…
Finally got around making another pass on this one. I managed to screw up the locators, constraints acting up and of course gimbal lock. Thanks for the comments guys! ZacD Cool suggestion about the railing, I'm going to try it for sure. You don't have to be an animator to critique animation, its what feels of to you thats…