Hey, silly question about Max's unit setup. I typically work in Meters, since that's what our engine accepts. My Units setup is "Display Unit Scale: Meters" and "System Unit Scale: 1.0 Meters". Everything saves and exports out correctly, and in-engine it all works out to the correct sizes. My problem is that max doesn't…
I'm busy making an item which require some animations (Juggernaut Ability 2 - Healing Ward). I've done the animation sequences in 3Ds MAX, namely the 3 scenes required by the importer: ACT_DOTA_SPAWN, ACT_DOTA_IDLE, ACT_DOTA_DIE. I've exported these scenes as FBX and I import them using the in-game DOTA 2 Workshop…
I already solved it while I was uploading the pics to photobucket but I still felt like posting because I don't understand what happened and this might help others if they get stuck like I did here is my mesh in maya with two sided lighting turned off, all transformations frozen, and all history deleted and here it is in…
thanks, well i couldnt find much useful resources myself, most sites are long dead and the remaining ones use methods that are pretty complicated im gonna make a tutorial on how to make quake chars in the future when i have a site for that but for now a quick sumary of what you need to do: start modeling your character…
since it got bumped, export / reimport might work, I'd even try export reimport to alt application reimport to problematic application if nothing else worked. (didn't read entire thread,tldr,lazy day for me)
Hi everyone, This is my first post, I was willing to do an introduction but right now I'm in a bit of an emergency for a class project. I'm a student so forgive if I'm asking obvious things. I've done some research but I can't seem to find any solution. Here goes the issue: I've modeled a character and a friend has done…