tsup everyone, just joined polycount! and i got this idea from Stromberg's Gameart book. just to put all my work in one thread instead of letting my stuff being scattered all over the place ;) feel free to comment and give me crits! much appreciated ^^ finished work: here is an animation of this char:…
When making a new character I usually work from Highpoly to lowpoly. So I start with a rough sculpt to set the proportions. Then make the highpoly sculpt with all the details and finally I build the lowpoly on top of the decimated sculpt in 3dsmax or 3D-Coat. However, when I am asked to add some small props to a character…
Hmmm.. possibly try the following: >Go to C:\Users >Open your account for example mine is Nekomata >AppData (This is a hidden folder) >Local >Autodesk >3dsMax... then go all the way through the list of folders till you get to the part where it has a whole bunch of folders and files.. (aka the enu folder) >Delete 3dsmax.ini…
@GlowingPotato They are yeah, right on top of one another. I wasn't using a cage no, but I just did so and it fixed out the problem with the xnormal normal! Thank you! @AdvisableRobin Thanks Robin, I just edited my mesh some more to ensure there is non of the high poly sticking out. Overall it seemed to work but the 3dsmax…
Keeping the plugin working for the quirks in the various 3dsmax version burned me over the years and given the little success the plugin had and a rather demanding fulltime job, my motivation was gone. I no longer have 3dsmax installed etc. completely turned to the dark side of coding ;) @OccultMonk some of the source is…
A bit outdated but TexTools for 3dsMax has a Symmetry tool http://renderhjs.net/textools/3dsMax.html Mirror Reflects or flips either 1 side of a UV shell to the other side or average booth sides so that they are in any case identical. This tool comes with 2 modes: * select half the faces of a shell to mark the half to be…
if you edit an object material dropped from asset browser and then drop another object using same material Blender should recognize it and apply the already edited one for your current scene. If your scene happened to have a material with a same name you get material.001 and so on. Imo it's a biggest disadvantage of…
Hi Guys After some face-sculptings (stills), my new goal is to animate a face. A few questions are comming up about the workflow for this task. I hope you Guys can help me out 1) Is it necessary to sculpt the Face with a opend mouth form the beginning? Or is it better to focus the visual aspects only in the first round and…
A full character and environment set for use in a real time game engine, rendered in Marmoset Toolbag. Created this as fan art for the MMORPG FlyFF Mage Character, with the intention of setting it with AAA stylised visuals. High Poly Character and Environment models created in Zbrush and 3Dsmax. Textures created in…
WayForward is seeking a Character Rigging artist to work across multiple projects, with multiple game engines. Experience rigging characters in 3DSMax is essential for this position. Any experience in a related field such as animation, character art, or tech art is a bonus. Requirements: 1 year games industry experience…