Wow, lots of gun WIP threads now that Racer released that tutorial! Anyways, I have actually made this gun (a slightly different version) before. You can check my portfolio if you want to see my results. Also, this guy did a really nice job on the kriss: http://adrianzamora.carbonmade.com/projects/75305 FYI, He was a big…
I need models and such to rig so i can make a reel, this is for my own personal use so I will be keeping the rig files etc. If you want me to rig characters for you for your projects I can do that at a negotiable rate but for right now I'm just looking for stuff to flesh out my reel.
Hey everyone, Just wrapped up this high-poly mechanoid sculpt — around 28 million tris and 462 bones. Main concept: The Mechanid Suit is an advanced fusion-tech combat system wielded by alien warriors during their invasion of Earth. It represents the aliens’ drive to merge their fusion technology with human engineering,…
Hello o/ Currently working on a block-out for my final major project for university, adjusting proportions and clothing fit. The jacket, shirt and pants was created roughly in Marvelous Designer and sculpted on top of. I also plan on sculpting the rest of the clothing manually. But so far my plan is to keep adjusting the…
I have made a wisp ( simple circle with a small glow effect ) but I need to figure out how one would rig that. I know how to rig a model... i am just curious how people would rig it specifically. If i had to guess, I would say I just make one Joint and setup a control set from that? Animate it from there? Any ideas and…
Hi everyone, I would like to show you my latest game rig, with Bone-based muscle simulation. All deformations are expressed with uniform scaling, rotations and translations and work automatically. The mesh itself is not very muscular, but the main goal of this rig is to keep the volumes (like in the shoulder area). [ame="…
Hey there folks, I know this type of thread must have been created quite a few times, but if you're able to help me out I'd much appreciate it. Essentially I'm coming out of university in a year from a games design course. Now... I've read plenty of threads about degrees versus self-taught and just having that portfolio -…
if im just rigging inanimate objects like a foldable tables and chairs, do i need to worry about skinning? im watching digital tutor's beginner's guide to rigging in 3ds max 2011 and the instructor rigged a robotic arm. everything worked just fine without a skin modifier since there was no skin or cloth that needed to…
I have a rigged character model (used rapid rig script) created on a PC using Maya 2012 and the file size 127MB. I have had no problems opening the file. I sent the file (via dropbox) to a friend for him to animate. He opened up the file in Maya 2013 on his mac and *only the rig is showing and no model* (the model is…