Hi people, So im getting very strange artefacts when using normal maps(tangent space) in vray/maya. Check out the images below and notice the rendering of the vehicle: (with normal maps) (without normal maps) The strange thing is that the normal maps render fine in the vehicles' own scene file but whenever I import or…
Hi! I'm making a 3D character and I've just started UV unwrapping when it hit me.... I want to use different shaders on this character. I have 2 screenshots 1- showing the general character geometry 2. showing the separate objects making my character. The main issue is the middle section (2). I want to use the Vray SSS…
So this 3D engine I'm using(and I can't change the tech sadly) seems to use lightmaps(just simple 2D dds textures which are mapped to the second UV channel in geometry) in quite a particular way for large chunks of terrain. It seems to read the alpha channel from the lightmap and use it as a multiplier to the lighting…
Hey folks. I'm having some issues getting Vray lights to preview in Viewport 2.0 of Maya. Currently I'm running Maya 2015 and Vray 3.0 on a windows 64 bit machine with OpenGL. An example of the results I'm trying to achieve can be found in this video below- https://vimeo.com/80629239 Furthermore, here is a screen record of…
Hey guys, The issue: Displacement map's negative floating point values are ignored when using the 'UV Tiling Mode / UDIM's' in Maya. After some research, it appears that this issue is specifically linked to how VRay handles (or fails to handle) the UV tiling mode when 32bit displacement maps are concerned. It should be…
Is there a way to import Megascan decals directly into a 3DS Max scene? Also, when I export the decal via Bridge for Vray, I get the Bitmaps, however the decal doesn't have an alpha to allow me to use it within 3DS or even Photoshop. Is there an export setting in Bridge that will allow this? Cheers
Sorry for my english I have the problem with the realistic render of the old man ,and i don`t now how I can make it more realistic ,i have a great tutorial from Cgcoockie ,I pick this material and drop my textures on this shader, but in not works... please help ,if somebody knowes the solution .
Hi, Happy new year and best wishes for all members. First i am new to this forum and this is my first post. Second i am new to vray. I have model and render oil bottle in modo 801, and the result it's good for me. I exported the scene file to maya 2016 to render in vray but the result that i get it's not good as modo…
Hi everyone! I've got some noob's questions here : I would like to learn more about how the textures are used by GPUs and how is it stored in VRam, mainly to improve my personal knowledge, and obviously become more efficient on my works. Depending of the platform we're developing on, is the size in pixel more important…