Yeah the modular pieces of walls are like this in the final game (not merged) It allow us to iterate on level in editor + its is very handy in term of optimisation (small pieces are easyer to occlude and then lighten rendering cost) In the other hand, with this method we can have texture seams between the pieces,…
@GrzegorzJeka I'm gonna give you some advice. When you sit down to make your next round of changes, try to do them quickly, because there will definitely be more changes to make afterwards. These first round of changes will simply help you get into a better starting place. I'm glad you found the courage to participate, so…
Looking a lot better. However, this is what I would do if I were you. There is still a wrong sense of scale in the front. Hopefully what I'm saying will help. The hand rails look A LOT better. But unfortunately still look off due to the size of the columns. Compare your screenshots with the actual photo reference. Look at…
Hi, I was wondering if anyone knew whether it was possible to quickly export a selected model to smd and avoid this pop up window; Also I'd like it to avoid the success confirmation window; What I want to do is have 1 script to instantly export with those default settings in that image, and have another script that will…
If I may quote you quoting :P I agree the N-word is a word like any other. It is the meaning and weight you give it that matters. It really is like all the other words, like "house","sky","c*nt". If you are offended by the word itself then, I am sorry, you are an unreflected person. Because if you look at it closely you…
Hey all I don' t normally do this but I though I should make an effort for once and share some of my work. This was a personal project with the objective of learning Substance Painter 2 and refining some high to low modelling workflows. I actually have this camera so it was nice to make something you had in real life…
Hey guys I have a bunch of keyframed points that translate over time. They translate according to the rotation of a fixed point (think of facialanimation tracker moving with a headbone), from those points i would like to find the original rotationpoint since i don't have that data. My math skills arn't what they should be…
So I thought I would share with you guys what I did during the past summer. I was looking for a job and applied literally everywhere that offered something related to the 3d field. For 2 months, I got no response, and the ones I did get were almost all negative (In the sense that they told me they had enough employees…
Hey polycount! quite green on these forums!I'm embarking on a self taught project along with my University work in the UK and it will be a project based solely in UDK. It will be the creation of complex holographic shaders using the available tools and features of UDK. What inspired me in this project? - Science fiction…
Hi, I'm HydraHeight, Lately I have pondering on what I should do for a half life 2 mod... either make a sidestory of the black mesa mod in eli vance or kleiner's point of view or make a Half life 2 continuation of half life decay which I have decided upon... Since then I set a goal to release it by holiday 2016, holiday…