Hi Guys, I am simply trying to get transparency blended into a plane but for some reason it is showing up with black where I want to blend the transparency. Any Ideas? Below showing black where I want it to blend transparently Below showing the correct result I am looking for
Ok I have 2 part problem with blend shapes I was wondering if someone could help me or if they had any advice. I started to create some blend shapes for one side of the face and was wondering if there was any way to mirror them to the other side. I've tried mirroring the one I deformed and separated them ,but that ends up…
Sup guys, i have some trouble in SD with my plane. For example my plane is very glossy. I can try changing material but it doesnt work for me, can u help me ? Cheers B)
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Hello guys, Im kind of new around here, but i been working in games for a while I wanted to share what i have been doing during my free time, it's a Dragon in UE4. I still haven't managed to accomplish it and sometimes i get stuck thinking too much and not really be open for sharing it until its done but i want to start…
I've looked around and only found the revenue sharing between the workshop submitter and Valve. Nothing related to the best way to rev share between multiple people for a specific workshop item. For those of you with multiple people on a workshop item, what did you find to be the best way to handle the rev share?
I found a better solution. I can reference the rig and toggle Shading Networks in the Shared Reference Options. this protects the shading stuff from getting namespaced.
In max in this case ^^ but on the first image, it's a similar's TF2 shader with a hard "ramp" texture. 3 ramps on it. Maybe to make a similar render, you can use this one and tweak it. http://boards.polycount.net/showthread.php?p=984121 I don't if it's possible to have this effect on maya viewport, but in 3dsmax, it's a…
Hey Jogshy, what a great news to see this node-based shader construction ! I hope we'll be able to import/export shaders built in Xnormal 4 (or even with another shader contruction package?!). Would love to be able to share my shaders or give someone else's shader a try :D Awesome !
You might find something useful in this example package here: https://github.com/Unity-Technologies/UniversalRenderingExamples/ There's a scene with floating crystals that look like they might be close to what you are looking for. And if my memory serves me right it uses a shadergraph shader.