I've looked around and only found the revenue sharing between the workshop submitter and Valve. Nothing related to the best way to rev share between multiple people for a specific workshop item. For those of you with multiple people on a workshop item, what did you find to be the best way to handle the rev share?
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How did you solve any tax problems? If one person has the income and then divides it up later it would cause that person to have more income according to the government.
Obviously first thing is to actually get the item selected by valve to be in the store but I'm curious what sort of problems people have run into with this.
P.S. Love your work
There are no problems, everyone takes care of themselves, I worked with a good friend in Europe, and I'm in the states, I handled my taxes he handled his. The revenue is split at valve so no one that works on the project has to worry about that. Don't overthink it, don't think about it, just do the work and it will fall into place. The only problem you will deal with is valve, they are the hardest people to talk to and things usually take days, weeks, sometimes months before they work out.
There is also no defined way to split revenue, its not like there is something in place that says concept gets this, modelers get this, it comes down to what's fair, if I did 50% of the work, I expect 50% of the revenue sharing. Simple as that, don't overthink it.
in the end your extra taxes is your fault to not born on a country that could help that =]
im from Brazil and i cant have that itin that everyone on europe is getting to avoind the USA 30% taxes. So i accept that and share equally with the other guys =]
This is exactly what I was looking for and glad that Valve takes care of it. Thanks for responding
I'll keep that in mind. I've heard they are looking into making it streamlined with more community involvement because they view themselves as the current bottleneck.
Thanks everyone for your responses!