Looks like a good start! I'm not very experienced with handpainting textures, but looking at it, I think that it is too bland in comparison to the WOW images. What I notice about WOW is there is a lot of contrast, and good color saturation values. I think you an make yours better by painting in some more Ambient Occlusion.…
Apparently the newest version of UDK has finally added a screenshot button, I haven't used it myself as I'm still using an earlier version. I tend to just take a screenshot of the scene with lighting baked and game view on (that way you don't see all the gizmos) using the printscreen command (if you're using a pc it should…
Erik about that one automated UV layout example - this is typically the kind of problem that seem just fine from a techart point of view, but in practice leads to sloppy results. Obviously for organics it can be worked with, especially along with a projection paint solution. However there is always a point when you need to…
when you import your texture files, check DEFER COMPRESSION and it wont compress your images until later on. There used to be a NO COMPRESSION setting, I think, but I can no longer find it myself. I think using defer compression just makes the editor compress your files when you save the package. Metal can be a bastard…
Hi, as I need a little break from learning PBR textures I decided to do a quick (max 2 weeks) hand painted asset. The goal is to create an asset which matches the WoW Art Style and would fit into the Garrison. The idea is to create a small banner stand/altar which alllows players to show the banner of faction they have the…
Hi guys, I am looking for advice on texturing high poly zbrush sculpt. So far I was doing LP characters for game engine so it my process was: Zbrush HP sculpt > Retop as few chunks in 3ds MAX > bake the maps for the LP > paint the LP textures in PS. Right now I was asked to do marketing render: posed HP sculpt, specific…
Hi everyone. My favourite thing to model is low poly handpainted characters, it's my real passion. But I'm really falling behind when it comes to more realistic next-gen workflow and I feel like my portfolio is really suffering from it - gonna try and remedy that by teaching myself how to properly use zbrush! I've only…
Hey guys, thought that I would give it a shot to post a thread regarding my current WIP for a flaming tornado spell in UE4. I'm shooting for Riot/Blizzard kind of approach, so I will be avoiding UV distortion and attempt to hand paint my textures. I'm looking to improve on my skills as I am a new FX artist myself. I…
Hello, i have a problem blending colors using 3DCoat software. I use it for handpainted stylized style texturing. In Photoshop, i use brush similar to what Tyson Murphy showed in his 3DMotive tutorial about handpainitng weapon, and i love it. It works flawlessly. When i try to paint in 3DCoat i cant do even a simple…
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