I started getting this when i changed gfx card from ATI 3850 to GeForce GTX 570 Im also experiencing some problems where shaded+wireframe mode doesnt work very well. The shaded surface sort of overlaps the wireframe sometimes hiding it (which sucks) anyway as said in title im using 3ds max 2011
Still a very confusing topic for me but from what I learned is that most programs now, like Substance, Xnormal, and Knald all use Mikkt space as the tangent space calculator to bake normal maps. Maya and 3ds max use a different tangent space calculator to bake normal maps. If you are exporting a mesh from Maya/3ds max to…
Hi polycount. Can anyone confirm that this is a bug? It takes forever for maya 2017 update 3 to calculate the texel density of the uv-shells? If this is a bug what do you guys recommend?
I'm running Windows 10 with 2016 without issue. Try uninstalling Max 2016 SP1. I know that SP has caused a lot of problems for people. Also try doing a repair install, maybe that will help.
Hey there, Does anyone know how to layout the foliage (Grass), scatter the leaves and other assets into Maya 2016? I am nearing the end of texturing a Vehicle and I want to present it in a forest/jungle setting; so I'm looking at the Meadow and Forest packs atm but I'm wondering how I would import these into Maya. I'm new…
Hi Going from ZB 2018 to Blender 2.79 works fine. Going back from Blender to ZB brings the model into a fresh blank scene. Selecting the tool where the subtool was exported from and selecting the subtool that was GoZeded, then apending the Blender import brings it in as a new subtool (does not replace selected subtool)…
Hey, thanks for the great tips. I'll definitely be switching my hotkeys around like you did. I didn't know F8-F12 did the same thing. I've already started mapping some other keys, including extrude and edge loop. Those two alone have sped things up a bit. Yeah, I picked up a Max 2011 book and went through some tutorials in…
Hello guys! I don't know if this is right place for this question, but I already search the net and hadn't found an answer. Any help will be appreciated. I want to rotate this object around the working pivot in way that the vertex in the diagram will snap to the y axis. Is that possible in 3ds Max 2011? Thanks, Jerome
The Cry and the Darkness Game made in global game jam 2013, Brazil - Rio Pomba / MG Description: A priest specializing in exorcism was hired to remove all evil spirits of an old mansion. Soon, I put more of the game and how it was done during the 48 hours of jam [ame=" https://www.youtube.com/watch?v=yhldq6l3zWY"]GGJ13 - O…
Hi, I have been getting an issue when baking normals in maya 2014. Gnerally I use a combining of bevelling and subvidiving on my high poly and both are causing artifacts in my normal map. PLease see the attached image for an example. Has anyone else encountered a similar issue? If so is there a known fix? Thanks for your…