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ZBrush 2018 and Blender GoB problem

quad damage
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kanga quad damage
Hi
Going from ZB 2018 to Blender 2.79 works fine.
Going back from Blender to ZB brings the model into a fresh blank scene. Selecting the tool where the subtool was exported from and selecting the subtool that was GoZeded, then apending the Blender import brings it in as a new subtool (does not replace selected subtool) with edits and at the right scale but far too high in the scene (ZB y axis). Any ideas on a fix?
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