I am currently developing an Open Source SDL, OpenGL game that will be runnable on all Operating Systems for CS 480G at Binghamton University. My art ability is pretty much Nill so I need a lot of help for my current game. The good news is this will not be vaporware because If I dont complete it I fail the class so it is a…
I would avoid Modo for modeling if your goal is low res game art. Its nice if you want to pump out some pixar like toons but modeling wise, I just dont see it. Its control scheme for working in the viewport is also god awful. That said, I have tried to use blender off and on throughout the years and only recently was I…
I have a weird question. But, I am making a scene that has 5 or 6 cardboard box models, each one with something different written on it. Do I need to make 5 or 6 different models with their own unique UV's or is there a way I can make one model with one texture map, but overlay some text on it?
Hey everyone. We've posted here before with succes so we thought of giving it another shot. I'm a mapper from a mod team called Teamfuture working on a doom 3 mod called doom 3: Phobos and we are looking for animators and another modeler. Doom 3 phobos is a 3 chapter long unofficial doom 3 expansion pack with new monsters…
Short introduction... I'm 32, been married 7 years and have 2 lovely kids... I live in the US, Anaheim CA to be exact. My pretty much one and only hobby for the last 2+ years has been NDS homebrew development. I'm a pretty decent C coder at this point, but I'm an absolutely awful 2D artist. I've recently begun a journey…
I've been wanting to get a simple custom avatar made for VRChat and other avatar enabled games. The design is pretty straight forward: A Lucario with a red scarf (like that of Captain Falcon's, but longer to about his waist and draped over his back instead of the front.) It does not need to be extremely high quality, but…
I am an environment artist, but for my video games, I try and learn character modeling. The top image is the first model I've ever made for my first video game. The one on the bottom is my latest model made for my latest game.
EMPIRES - APC Vehicle based on the concept of https://www.artstation.com/artwork/zLEeL Me and Javier Hidalgo Sanchez worked together in this model in order to reproduce how we will feel working in a real production. He modeled the top part of the vehicle (the canon) and I modeled the vehicle it self. Hope you like it! Link…
Hey guys, I'm currently trying to model the action of the M1 Garand shown in the images below. The receiver is made of many complex shapes that I'm not quite sure how to model. I'm trying to model it all as one peice, ideally, because of the way many of the forms flow together and control it with support geometry. Any tips…
I'm currently struggling and in need of help. What would be good method to retopologize hard surface models for games? For example: https://plus.google.com/photos/114074008528400978659/albums/5283421451604722753/5283424685162772754?banner=pwa How to taclke such model? Especially join areas such knees, elbows and shoulders.…