Hello, I am not a TD, but I am the solo animator at my current job and I need to deal with the creating of the rigs for Unity. The coder that deals with character skills and integretion is asking for a rig that has two bones that are having the same hierarchy level -> two roots in the same rig. I am using Advanced Skeleton…
Welcome to Mesh Masters A small, highly skilled artistic strike team of freelancers. For those who seek serious quality and next-level professionalism. We specialize in high-performance 3D art for games, VR, and web. Hi, I’m Robert Berrier, founder of Mesh Masters. We’ve been creating production-ready art and building 3D…
"People (including me) have made Blender Add-ons that simulate 2D gizmos over compositor inputs!" it's what chat GPT wrote me today . Looks like it consider itself a person already :)
Hey everyone! 👋 I just finished my final project for the Advanced Master's Degree in Weapon and Vehicle Modeling for AAA Video Games at Voxel School, and I’d love to share it with you: The Road Grandma It’s a real-time vehicle created using a full AAA production pipeline from high and low poly modeling to texturing and…
Hello! It's my first time posting here, I'm a student studying 3D environment+procedural art, Nice to meet you guys. ( •̀ ω •́ )✧I've been working on a hoard shooter FPS game with my team where you shoot shoot and exterminate alien spiders in a space hotel, art-deco inspired. I would love to have some feedback or opinions…
Thanks guys, much appreciated! kosh3d - Thanks! Haha yea 😅Love your engine man, crazy clean work.I'm using a basic sub-d workflow in max, chamfer modifier for some of the support loops and then manual loops and clean-up. I just like the control you have with that. Looking into the Marmoset bevel shader workflow as well as…