Thank you very much for your feedback. It really helped me to see my mistakes and reconsider my approach. I’ll revise the topology of this piece based on your suggestions. As you mentioned, I tested the second example with the long thin triangles to see if they would cause any issues. While they didn’t seem to create…
I hate Substance Painter . Need to paint seamlessly across multiple unique and tillable materials having different from factor . Like a tilable asphalt 2kx2k , a few narrow stripes 64x2k painted lines, and roadside edges both V tilable following the base mesh flow and a local unique cut in a complex crossroad . Plus a…
It's been a while since I posted here and I decided to showcase my latest piece of work. I got inspired by concept art from Warhammer Online: Age of Reckoning. I started practicing sculpting rocks using only TrimSmoothBorder and eventually got highpoly model with some rocks around it which I used for practicing before…
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
Hey there everyone! First time on this forum. (Examples of the work we expect can be seen at the end of the post) My name is Benny. I own a company called Arcane Minis. We specialize in 3D printable STL files for home 3D printers. Our hobby space is growing and we are looking at adding more sculptors to finish our rewards…
Week 2 Updates Here I resculpted the head to a concept that I found of an aggressive fish-like creature. I also started following the idea of the third-sculpt a lot closer. An aggressive insectoid like creature.
Hello everyone! N-hance Studio (https://www.nhance.studio/ ) is a gamedev team creating stylized 3D art for games. From our studio, we launched N-hance School, where we teach game art to students worldwide. We’re looking for an experienced 3D Artist who works in Blender and can record video tutorials for our school.…
So Mudbox crashed and I effectively lost my sculpt for the helmet. I still haven't messed with the editor to see if the hood and noose can stay, but I plan on tackling that today. In the meantime here's the WIP resculpt
Zbrush appeared around 1999 maybe or early 2000 after some Siggraph presentation or something. First it was almost purely 2,5 painter with ability to drop small meshes on 2,5D canvas . I recall I instantly suggested to buy it for $900 but our management refused saying why would we need this weird soft doing weird stuff…