Moderator note: NextGenHardsurface died in 2013. The site has since been taken over by spambots. Visit at your own risk! recently, I wrote an article (in collaboration with professional 3D artists Andy Davies and Laurens Corijn, both instructors at Eat3D.com) about the importance of a good blockout when creating 3D (or any…
Is there any way (via script or otherwise) that you can scale UVs numerically inside 3ds max 2013? I've got a modular brick wall mesh that uses a tiling texture. I need to be able to scale the unwrap to an exact percentage (800%) so that the mesh maintains the seamless tiling of the brick. Currently I've been unable to…
I'm finally making the move from 3ds Max 2012 to 2013 and apart from the work-around required to get the hotkeys to work, I was wondering if it was possible to see a list of only the hotkeys I changed. I know about "Write KeyBoard Chart" but it writes all the hotkeys. I just want to see the one's I changed. I have so many…
So I've been playing around with the viewport background settings in the 2017 version of max and I can't seem to figure out how to get this to work properly. I want to have a reference photo in the background, which I can zoom in to and model acordingly to. But whatever I do, I can only get it to be a static background,…
I'm in 3DS Max 2013, and when in Editable Poly mode, it seems to have a terrible memory for which rollouts should be open. When I switch from one subobject mode to another, it seems to constantly close the "Edit Geometry" rollout (which I use constantly) and open the "Soft Selection" rollout, (which I use very…
Hello, i just got my new wacom bamboo tablet let me please just post my attempts in this thread, i will try to update this regularly... yes, this is almost the first time i paint here goes the first experiments of a paint over of an ship i found online so what i done with the first experiment is i paint over the…
Welcome This is a speed sculpt of a cartoon woden golem in ZBrush i have done in about 3 hours of work. I hope you like it.: Galery: suckervajs.deviantart.com/gall Title: Woddy Golem Made in: ZBrush, cinema 4d Total time: about 3 hours of work Subtools: 7 Total poly count: 9 073 245 the video link on YT -…
Np man. You may want to reference resident gun modelling badass Earthquake's textures too, as far as level of contrast in the specular goes -- http://www.polycount.com/forum/showpost.php?p=902435&postcount=124 http://www.polycount.com/forum/showpost.php?p=818309&postcount=103 (he's rendering in marmoset though, results may…
Brian "Panda" Choi Not at all sry, i follow some references but mainly for trying to get the anatomy right. i wanted to create some kind of creature mix of a hellhound and a dragon, bulky and muscular. i take some ideas from that picture:…
I beg to differ with you. What you said is totally empty and based on your personal perception. September 30, 2013 : 500 new jobs at Ubisoft Montreal. http://affaires.lapresse.ca/economie/technologie/201309/29/01-4694553-ubisoft-500-nouveaux-emplois-a-montreal.php June 19 2014 : Ubisoft Montreal CEO Yannis Mallat is unsure…