@pangaea: That's maya, right? While it's not the most friendly program to uv in, you could try selecting multiple vectices that are in the same 'spot', and align them on u and v. It's been a long while since I touched maya, but that really helps to keep your uvs clean. In general, when it comes to the type of texturing…
You'd lose money on that bet Pak. We divide the tasks up as much as we can here into people specialized in hi poly, in texturing ,in animating, in rigging, in materials, in FX. This move to subdividing the process is vital to ensuring we continue forward as an industry because technology is becoming incredibly complicated…
Hi all! This is my first post on this forum, so not sure if that's the right category and format. But anyway, I am hoping this community is alive as it would be great to have some real feedback and interaction. I am a self taught artist with about a year of "experience". You can find some of my work on my art station, but…
I feel like It's time to start being more punctual and keep track of the progress i make, thus stimulate my activity and take on some responsibility. And also to have some kind of a shelter where i can store my poops for future admiration and just seizing the path i already made. I would like to end this welcoming speech…
Latest Update: Texture and Material work ------------------------------------------------------------------------ I've started a personal project in my free time and I figured I upload my progress throughout its duration as a way to track my progress and get feedback throughout the iteration process. My goal of this…
@serriffe: Thanks man. I'm a pretty big fan too. @DKK: Thanks! Here's the website for the AFK Tavern: http://www.afktavern.com/ You'll find it on 41st street in Everett Washington. The actual location of the Elixirs & Eatery is still undisclosed while they assemble it. I do know it's known to be somewhere in King County,…
This is looking really dope, dude! I totally dig the progress. Speakin' about progress I think I remember in those videos seeing you talk about some sort of progression of space inside the environment. Like you lead on the player from a confined space into an open one. On these screen I feel a bit lost in terms of where…
I understand Tvidotto, I'm not trying to complicate it for you. And you have to do what you feel is best for Polycount promoting and all that. I looked back through and the only two that stand out to me as outside the rules are: (I guess this doesn't fit the fixes you already made for images sizes and whatnot...but the…