Hi all! This is my first post on this forum, so not sure if that's the right category and format. But anyway, I am hoping this community is alive as it would be great to have some real feedback and interaction. I am a self taught artist with about a year of "experience". You can find some of my work on my art station, but here I will post progress of a new project I started. Something simple, but I hope to gain new skills like substance painter and working high to low( I think it's called baking?) Will post updates here and progress. Thanks for looking!
Initial block out
Hopefully this (roughly!) will come out at the very end
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I am more then happy to get any advice and critics!
Replies
just a question, why are you keeping the steps so high density? I'd keep some bevel at the edges but the faces can have just a couple loops, or is this for a closeup in animation? Same for the walls and floor, any loop not contributing to the shape shouldn't be modeled, unless you're going for tassellation
I also agree with Lyte. The steps are too high in density for what it is. If you were to show the overall wireframe for a breakdown shot, everyone's eyes will go directly to those steps and wonder why they have so many loops. Those steps can be flat faces with just beveled edges. You will get basically the same result. And with a good normal bake, it won't even look flat. Any extra polygons should be dedicated to the door, as that is the "hero prop" of this piece. If you really want to show some variation in shape for the steps, you can do maybe 4 loops vertically and 2 loops horizontally along with edge bevels. Something like this image should be more then enough.