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Sketchbook: erebus9

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erebus9 polycounter lvl 3
I feel like It's time to start being more punctual and keep track of the progress i make, thus stimulate my activity and take on some responsibility. And also to have some kind of a shelter where i can store my poops for future admiration and just seizing the path i already made.

I would like to end this welcoming speech to my dreams and efforts with an aphorism that i like a lot, sadly i don't remember it exactly, so i will say it in my words:

Imagine your growth path not as a ladder or hill that you need to climb making enormous efforts in a short time, but put your path in a horizontal plane, imagine it being a desert or put it in the setting you like, all you need is to walk, to make a long-time improvement all you need is to make steps, one by one, baby steps as they say, all you need is a continuous effort!

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  • erebus9
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    erebus9 polycounter lvl 3

    New old project: Gloomy Vegetation Scene

    Intro

    I'll be honest with you, i had very little experience in the past with unreal engine, nor any other game engine, and i've never worked with foliage, though i think that i have an understanding of how it's done, just never had enough courage to tackle this complicated theme.

    This spring i've decided to make a nature scene, full of vegetation and such stuff, i spent some time on it, but then i dropped it and switched to other things. Now it's the time to reborn this piece and put all my effort into this frightening but promising task.

    Scraps of previous work

    It all started with pinterest searching for ideas, when i stumbled upon an image that i liked, then i found another one that looked similar to the first one and i thought that it would accompany it well. After that I did kind of a simple kitbash, and that was my main ref.



    The overall result of what was done can be seen in an image below.


    Outro

    So, from here we start. I need some time to gather what i have and to plan my future work, then i'll come back with an update, cya!


  • iam717
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    iam717 interpolator
    Those are some inspiring looking references, would love to see this made with love, we will see, all the best with the engine i hear blue prints are the way to go.
  • erebus9
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    erebus9 polycounter lvl 3
    iam717 said:
    Those are some inspiring looking references, would love to see this made with love, we will see, all the best with the engine i hear blue prints are the way to go.
    Hi, thank you for stopping by and for kind words. Sorry for the late reply, I was a little daunted with the task.
    Lately I've spent not as much time as i would like to on this project. Currently I'm struggling with a tree. I did identify it, and I think I've done it correctly, to my understanding the main tree on the ref is Prunus Salicina (Chinese Plum).

    So I've jumped into SpeedTree with no previous experience with the software. And though the software itself isn't seem hard, actually creating a realistic tree takes time. And since I aim to build this environment being game-ready, I struggle even more.

    But what brings me back some peace regarding this tough task is looking at references and finding more of them, because this way I can understand the structure more and without it I feel like I'm lost on this track of creating a good-looking tree. 

    I will attach some of my current attempts including some drawings and atlas placeholder, though they look bad as hell, I think it will be nice to document them there. 

    Try 1


    Try 2


    5 different Atlas variations and a tree breakdown



    I am currently thinking of cutting the scope to just this tree and make it as good as I can, because with the vegetation I don't want to move too fast and thus skip essential and important fundament. My drawing skills are very poor, I actually never draw in my life except for the child paintings like all the kids do, but having a tablet, doing constant Ctrl+Z, utilizing smooth stroke and moving slow really helps.

    Currently I'm gathering more references to understand how to incorporate fronds (large branches being replaced with the texture-cluster map) into my tree structure.

    Even though you didn't ask for that, I decided that I will make a post. Thanks to you! Otherwise I probably would delay it even more until there would be more to show.
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