I'm still alive :D So happy with the improvement, thanks to you guys. Still in work in progress stage, there's a few things that I want to improve like the hair and little details to tweak and add but overall I think it's done. I'm still not sure about the head size.. too small again ? Next step is updating the…
Thanks. So would this happen when: A: Keyframe while a joint is selected. B: keyframe while a constrained object is selected (curve in this case). C: keyframe while both the above are selected. I am guessing B & C? I think my understanding of keyframe entry is wrong. I figured you could keyframe an object constrained to a…
Reviving this thread from the dead ! I updated the contrasts and the colors a little bit. I'm not sure about having the sun facing the camera anymore, might try something different at some point. In the mean time I started working on the character. Right now it's a full polygonal model and I'm going to start the sculpt…
Hello! My name is Alain Berset and I am a freelance character/Creature
artist from Switzerland working remotely. I am specialized in Game Ready assets. My Fields of competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging -Texturing Softwares: -ZBrush -Maya -Substance Painter…
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…
Hi guys! I will like to share my work with you and present Mr. Peachy Mr. Peachy, the easter bunny, i had created this 3d character for the Modern Combat 5 video game (mobile video game) As technical: i used zbrush, 3ds max, ornatrix and redshift for rendering. Also for texturing creation i used substance painter Concept…
Hey all I've been working on this for a bit and it will be part of an environment, im just fuzzy on how exactly it'll look. I wanted to get this out tho since it'll be the focal piece in the scene. Just the sculpt for now, but before I start the retopo, I wanted to get your C&C. Thanks bunches! The child was supposed to…
Made these a couple of months ago. I'd love some C&C. All Blender and the GIMP. Classmate #1: Tris: 1984 Textures: one each - 1024X1024, 512X512, 512X128 (Explorations have both character's included) Runtime Exploration (win): http://www.mediafire.com/?041o9io2bdf Runtime Exploration (mac):…
Hey, I seldom post what I do, but here I got a thing that've been nagging me a bit. Character concepting. This is a fairly quick one, a sheet for me to model later. Though I would like to be clear and happy with his looks before I start. The thing now is that I wonder how one should think to make a character more…
Hi polycounters! I'd like to show some low-poly characters made by myself and prerendered environment (created with my friend Mara in modeling cooperation) for unusual browser game, running on papervision engine. The Gilfor's Tales is free for all, all you need it's registration and you can play it in your browser via…