About the first model: i like the pants texture,it looks better then on the second model. The face texture seems really rushed though. Also i would've just textured the buttons on his shirt instead of using alpha maps.
About the second model: This model has a good edgeflow.The edgeloops on the face could still be better though. With the amount of polygons you could make the nose less square.It could be me,but the face seems a litlle flat on your model.
The face texture could use more contrast.
this is dope! if you pushed the textures a bit farther, this could easily be fantastic! i enjoy your topology on the second one. The first one is a bit slopy, but it still looks just like the guy you were trying to make. nice work. make more!
@movento: The first model was actually pretty much my first fully textured human model, so the texture wasn't as rushed as much as I had no idea what I was doing :P Also, Oddly enough, the pants were textured after I had fully textured the second model, so I learned from that too. As for the second model, what about the loops could be improved? I'm not actually sure how facial loops are really supposed to be laid out.
@stimpack: what do you think would help out the textures?
Replies
Hair was completed in 25 mins.
Tris: 2953
Textures: one each - 1024x1024, 512x512, 256x256
Source Files (need Blender and the GIMP):
http://www.mediafire.com/?041o9io2bdf
Original WIP:
http://blenderartists.org/forum/showthread.php?t=123625
About the first model: i like the pants texture,it looks better then on the second model. The face texture seems really rushed though. Also i would've just textured the buttons on his shirt instead of using alpha maps.
About the second model: This model has a good edgeflow.The edgeloops on the face could still be better though. With the amount of polygons you could make the nose less square.It could be me,but the face seems a litlle flat on your model.
The face texture could use more contrast.
Overall,it's pretty decent work
@stimpack: what do you think would help out the textures?
@all: thanks a lot for the critiques.
I like #2.:poly142: