Hi! That's more about designing rarther than technical talk. How do you manage to detail hard surface models to achieve the level when it has a sense? You have some alphas for Zbrush etc. but I don't think that solves the problem, because you have to know what you're doing. I watched some gameplays of Marvel's Guardian of…
Hi Polycount, My name is Frank, co-founder at https://www.papertriangles.com. We are an AR studio helping brands create fun and exciting AR experience on Snapchat. We help tons of brands build AR experience on the Snapchat platform and software called Lens studio. The job does not require you to know Lens studio. We are…
I've started a new side project this weekend. I want to brush up on my Marvelous Designer and character skills. I also want to do some animation and make an asset package to sell with some sex appeal. So I am making Yoga Studio, which will feature a couple of beautiful people doing yoga poses in a studio environment. I'll…
Hello, My name is Liz and I am currently looking for employment. I am open to PAID freelance, full time, part time positions. Currently located in Los Angeles. Looking to work with indie, mobile and AAA! My portfolio can be found here: https://www.artstation.com/elizabethn email - elizabethnedashkovskaya@gmail.com I posses…
Hi , My name is Rahul Singh and I'm a self taught 3D Artist with the knowledge of next gen gaming pipeline . My goal is to become a Game Character Creature artist and I have uploaded (on artstation) some of the work that i find are my best pieces that I have made during my learning experience so far. My software expertise…
Hello everybody ! I would first like to thank you Polycount and Valve for this contest and to the community, a big "Good luck" to everyone, wishing you the best ! Here are some questions I asked myself for the theme. The 70's and 80's inspired me the "flashy" side with bright colors. And the dancing years as the Disco,…
Who here reads Saga? Answer: All the cool cats! Bodies made in Zbrush, heads in 3dsMax, clothing in Marvelous Designer (which I'm LOVING), textured in Quixel Suite (which I'm ALSO loving). Alright, so what did I learn for next time? Hrrm... 1. The rifle strap was modeled as part of the jumpsuit mesh. That was a mistake.…
Hey all Were a small outsource co-operative who specialise in character art and have worked for plenty of AAA clients. We have also co-operated with many small indie studios across a range of titles and implemented assets into various engines such as Unreal 4, UDK, CryEngine 3 and Unity 4. Additionally, we have expertise…
Hi everyone a i have huge question mark in my mind.Right now i'am character artist in a volunteer animation project.And there will be fully dynamic cloth simulation in the project.I already sculpted the character and now i'am at retopo stage.The problem is i made clothes via Marvelous Designer and it gave me clothes with…
https://www.artstation.com/artwork/B34gJ9 Game-Ready, Tom Hardy character, portraying a Viking of my own design - which is always how I see him (that or as Bane!) Heavily inspired by his James Delaney look on Taboo as well as everything Viking related (God of War, Vikings Tv Series, etc). - Everything sculpted in Zbrush…