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Tom Hardy, Game-Ready

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RaulTavares polycounter lvl 10


Game-Ready, Tom Hardy character, portraying a Viking of my own design - which is always how I see him (that or as Bane!) 

 Heavily inspired by his James Delaney look on Taboo as well as everything Viking related (God of War, Vikings Tv Series, etc).

- Everything sculpted in Zbrush from scratch;

- Maya for additional polymodeling (some armor parts, belts, etc);

- Marvelous for clothing (including straps) - with additional sculpting;

- Retopo using Topogun 3;

- UVs with Ryzom UV;

- Ornatrix for 3dsMax to generate the fur/hair for the fur/hair cards.

- Cards placement in Maya with the amazing GSCurve Tool.

- Fully baked and textured in Marmoset Toolbag 4 (additional use of substance on some other parts because marmoset doesn't support udims);

- Rigged and posed inside Maya

- Rendered in Marmoset Toolbag 4.

12 Texture sets in total

- Head; Torso; UpBody; MidBody; LowBody; Accessories; Main Weapon; Hair (including chest hair); Hair Cap; Fur; Eyes and Mouth

Total tris count is close to 200k. Optimized and game-ready.

I'll be making a separate post on UE5 since that was whole different battle in and of itself!

Thank you for watching!

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