Ahh right I see now, I knew that you need to drop the albedo into the sss and base but kept seeing a lot of variations with the maps specifically the sss weight and what not so wasn't too sure. I'm aiming for more of 'stylized realistic' look with sort of a 'heavy' sss sort of similar to like what Guzz Soares, Matias…
this is such a cool idea! you have a good solid start here for sure. your interpretation feels a bit more stylized than i would think the concept is intended. sure the concept is stylized, but i believe it is intended to be interpreted more as realism. i would go back to the body and really focus on the anatomy. make this…
We're looking for a skilled Blender artist with a strong creative eye to transform 2D illustrated cityscapes into optimized 3D environments for our interactive web experiences. You'll be the technical bridge between our hand-drawn illustrations and real-time Three.js implementation. What You'll Do * Create 3D blockouts and…
Hi everyone, I'm wanting to learn how to create characters more in the style of Final Fantasy 7 remake; a hybrid of semi-realistic and some level of stylization. Reference to the style I'm referring to: https://ffvii-remake.square-enix-games.com/en-us/characters Are there any good online resources and/or courses that you…
Hello everyone, It is the first time that I post on polycount for critique. I am doing this project since last week and I very like the. I feel right now that my project has a stylize look and I would like to make more realistic style. I would like to make my scene feel more real. I feel the texture and maybe the…
Please note that at this stage we can only consider local applicants as we will require you to be working in Edinburgh on-site. Edinburgh-based Interference Pattern is currently recruiting 3d environment artists for a range of real-time projects. Ideal candidates should have examples of environment modelling and texturing…
Stylized Doflamingo from Anime "One Piece" Doffy is just one of my favorite villain of all times. This project was created to explore and practice Xgen with Vray and Redshift shader. Maya, Xgen, Substance painter, Zbrush, Nuke
I have a fever and the only cure is hopefully seeing this character through. I started experimenting with stylization. I like the shapes of stylized stuff but I'm not a big fan of hand painted textures. Not that they are bad just don't catch my eye as well as realistic stuff. Like Darksiders 2, I liked the shapes of the…
Amplify LUT Pack offers over 200 high-quality LUTs in a comprehensive and varied pack for UE4, ready to use and extremely simple to add to your project. It’s a great addition to 3D and 2D applications, altering the overall mood or style is only a few clicks away. From basic exposure and tint adjustments to elaborate film…
Hi Everyone! This is my first time posting on Polycount - though I've followed several threads and learned a lot from the community. I've been building up my portfolio and wanted to add a piece that was somewhat more stylized to the mix. I am working from this original concept by Artyom Vlaskin: My goal was to do something…