Hey dude! It looks good, I'm really not sure about the new lighting, imagine if you had been asked to create that concept for a client, and they were expecting the nice warm tones, and ended up getting the darkened generic Sci-Fi Corridor lighting? It's nowhere near as big an issue for a portfolio piece, but it's still…
The lighting and atmosphere work well. Overall I like it but some small detail stuff really stands out. Here's what I'd address- * Those lanterns don't seem to emit light and don't look either lit or unlit. The texture needs work around the glass to look either lit or unlit and if you make them properly lit I'd make sure…
Hi! 👋🖤 My name is Swapilla, I am an indie director, writer and animator. I'm a former Roblox animator and current UE5 creator. I’m currently making a massive long-term and unpaid passion project. A 10 episode animated horror series made entirely in Unreal Engine 5. The series follows Sean and Steph, estranged siblings, who…
Critique & Advice Welcome! I'm currently working on recreating Oscar Molin's concept of 'Mergo's Tea House' (with permission), a whimsical tea house style tavern. Original Concept: https://www.artstation.com/artwork/0l32qe I have made it through the block-out phase, and I'm currently finalizing the tiling materials for all…
I wanted to do some sci fi stuff for my portfolio so I looked at the first alien film as a spring board. Still plenty I want to do but I thought fresh eyes will do me good. To do list -Add more clutter and sticky out parts (maybe a steam vent) -add light sources -play with all the specular values. The shot is a screengrab…
On the chest itself before lighting, I would paint in some of your own AO. I do this sometimes on objects where I have a height change but not a geometry change. In photoshop, take one of those rectangle textures and add an inner shadow to mimic AO on a high poly model. Next you'll need to do the same thing for the side of…
Hi there! I had the time for a bigger personal projekt over the last few weeks. My goals were to use existing concept art and turn it into a 3d model. I wanted to practice hard-surface, get some experience in substance painter, create a complex but easy to use rig and finaly present it in a nice way. I choose this vehicle…
I don't quite understand what you mean by baking lighting, If you mean the spec map I just save out the colour map in photoshop and make some level adjustments and paint areas white which are shiny such as the forehead due to greasy skin. For the lighting scene I just set up 3 point lighting set up one with a slight red…
Techland is looking for experienced 3D Artists. Your main task will be to create 3D models for our next big title. Your everyday work will include: * - creating and modifying 3D models, working directly with the Art Director, with direction of your work being detailed by the Art Guide, * - creating 3D models according to…