Hi everyone, I just joined (might work on the sci fi room scene). I assume the challenge ends at February 28th? @cfey Looks really good! Nice work on the bed. @RustyBeard That looks absolutely gorgeous. (One thing I notice is that the rib cage to the left at first looked like a white spiral egg. The flat shader version…
So much progress so quickly! Nice composition. I think the flags/sheets could be brightened up a bit, or have a light shinning on them. Right now, they're very hard to notice. Also, increase their saturation. I dont think the green smoke works with the red light. Id go wth dirt brown. Love where this is going! Keep it up!
Bought it on Friday, been playing it while I was out and about all weekend. Fun game, really funny. Probably on my 5th playthrough now and seems like something I can do while there's down time at work. Only wish I have, is when playing on PS3 the 2nd stick could be used for aim/shooting and a buddy to join in. Great game!
In case you didnt know, the deadlines been extended by a mistake in closing it too early. We have an extra day and it re-closes tonight. "Sorry about that! It has been reopened until August 5th @ 23:59 EST (GMT -4) (Roughly 16 hours from now.)" So you can take this time to make final changes if you want to go for it
You could probably set it to check the bools in sequence, with the win condition after the 9th bool, and only move on to checking the next bool if the previous one is true, then you'll never get a win condition unless all 9 are true at the same time. Have it trigger this check each time the player moves a piece? I dunno if…
hey thanx for all the nice comments guys :) here is what i got so far: did a bit more to the base of Franken Tibbers: and started a base for Annie: Getting her proportions right is becoming a nice challenge. hair looks horrible but it will get there. edit: My tibbers is really not photogenic... the actual model isnt as fat…
Erick, what you describe is what the above shows what happens. (Unless Im misunderstanding you). It still treats the poly as being on a "square" area, and stretches them as shown. Thanks Poop and MoP. Yea, stretching was my final option. Still... seems rather. No. IT IS primitive for such a 3D program in its 7th…
[ QUOTE ] Thanks all! IronHawk: I was just up in Minneapolis with my girlfriend this weekend, is there a studio up there you're at? [/ QUOTE ] Last weekend? Just wondering but did you come up to see John Stewart at the Orpheum on the 18th? My wife and I went to see him and it was a blast. Not at a studio currently but…
Hello everyone on polycount! So I went and looked over my post, and I missed some information that most people would like to know. So my apologies for that! This post is more updated, I hope this one answers most questions! (I would delete the other post but, I have no idea how...!) My name is Nero and I'm looking for a 3D…
This is my Nth try to use Unreal Engine for real time rendering. I am trying a switch and to use UE to get images for my portfolio rather then Marmoset, at least this is my goal :) . Really happy with this result. What do you think? Thank you. Software used: 3dsMAX, zBrush, MDesigner and Unreal Engine. Hair it is done with…