UPDATE: May 19,2008: (not sure if this is ok, but im posting my xna game progress) Ok I decided that I'd spend the little time I have learning programming( for fun ) and this is the result of couple of days programming in c# and xna:. Im hoping to create a 2d physics co-op game with it. So the 2player will need to help…
***latest update: *** Hi all, I`m in the process of building a topology for this guy and would like some feedback on what to improve (please ignore the crippled fingers :p ): Body is 2552 tris Head is currently 1998 tris, will weld it to body Cheers, vik
Hi guys Today I have created this little action for photoshop for don't waste time while you will try make a material daily preview. Hope it will be useful for someone. Below you can check the process in a video. - I recommend to use a resolution of 1920x1080 for you template, but it should works also in different…
Hi all. For my final year project for university, i looked at the progression of visual realism in racing games and how developers have gone from games such as pole position in the 1980's to Gran Turismo 5: Prologue in 2008. So i modelled three cars to show the progress through the generation from all the research i had…
as of today TrueSpace is free because microsoft bought some month´s before it and thinks it has to compete with google or do the same things others do ^^ (poor copycats) because as you know sketchup is also available as a almost complete free download initially intended to support google Earth. Microsoft wants the very…
Died today of Pancreatic Cancer he was 47. Pausch received his bachelor's degree in computer science from Brown University and his Ph.D. in computer science from Carnegie Mellon University. He was a co-founder, along with Don Marinelli, of CMU's Entertainment Technology Center (ETC), and he started the Building Virtual…
http://www.gamasutra.com/php-bin/news_index.php?story=19522 So DX10 hasn't really made that big a showing (Lost Planet used it well, actually performing better in DX10 when all the settings were the same as DX9), and Crysis used it a little (cinematic motionblur, which in DX9 would cause bluring artifacts, from what I've…
Made these a couple of months ago. I'd love some C&C. All Blender and the GIMP. Classmate #1: Tris: 1984 Textures: one each - 1024X1024, 512X512, 512X128 (Explorations have both character's included) Runtime Exploration (win): http://www.mediafire.com/?041o9io2bdf Runtime Exploration (mac):…
http://www.lively.com/html/landing.html Anyone else see the insane potential in this? According to Gamasutra: http://www.gamasutra.com/php-bin/news_index.php?story=19333 It's embedded into Facebook! :D Does anyone know someone at Google, that can find out the possibility for 3D content creation?
Hey everyone, I'm following this tutorial - https://youtu.be/O-8ow82gQw8?t=197 (3:17 for this query) and I can't seem to get any collision from a mesh being attached as an influencer to the plane with the spectral waves generator attached. Making it as simple as possible, I have a 100x100 poly plane with spectral waves…