Hello! I baked some textures down in Toolbag and it looks fine until I reimport the same texture. I get this weird baking error down the middle: The UV's are mirrored. Edge padding doesn't fix this. The error goes away with object space checked in Marmoset. I did work on this in Substance Painter. However, I get the same…
That's already a lot better, now think of hard edges. Don't even use a soft brush then you're painting stone. Take a hard round one. You should add a thicker highlight on the edge where the light is hitting the stone. Like this: I added some brighter highlight on the top and some darker shade, just a slight color…
I'd like to share with you a real-time HLSL Shader for Maya’s Viewport that I wrote as part of my exploration into the wonderful world of HLSL. Try it out, and if you like it, let me know! Updated - 11/30/2009: lcNextGenShader_1.2.fx Updated: lcNextGenShader_1.15.fx My Original Blog Post lcNextGenShader_1.1.fx Download:…
Update #9 I am coming closer and closer to finishing my project. In this update I have added a lot of things: first of all, I added a finished material to the side doors, second of all, I fully finished a production of windows and an enterance doors and third of all, I added some new lighting changes and added fire effects…
wow. im really liking the shapes and silhouettes (wow first time i spelled that correctly) of everything. especially that power transformer thingy on top of the poles. the tan building with the tile looking material seems a bit strange, like those tiles dont really fit. you can definitely make the lighting/atmosphere more…
I'm super impressed with your progress and ability to work in comments and critique! This is already a great piece and I know you still have some things you'd like to continue working on. I'm more focused on lighting/mood, but I will say that some of the dirt and grunge looks great but I'm not as big on the staining around…
Hi. I thought of sharing this video with anyone who is NEW TO BLENDER and looking for a method to replicate the GBFVS shading style.For the past 7 years, I've been doing stylized shaders in Blender referencing the GDC 2015 conference from ArcSystem Works, and as an ex-Softimage user, I sought to translate those techniques…
Looks good but the lighting kills it. Its underlit, the light color seems white - give it a yellow tone and make it brighter, and the shadows are just black and too strong. Increase ambient light and give shadows a slight purple tone and try to get less shadowing going, nearly your full arena is in shadows and that looks…
Your mouse pointer in video, also looks fast and healthy. :D Apart from stupid jokes :) In pneumonia if not cared for it is very dangerous and I am happy that you are put back. Now healthy life, determination and resume from where you left with more passion! Everything is very very nice. With texturing and the rest I dare…
Hey dude! It looks good, I'm really not sure about the new lighting, imagine if you had been asked to create that concept for a client, and they were expecting the nice warm tones, and ended up getting the darkened generic Sci-Fi Corridor lighting? It's nowhere near as big an issue for a portfolio piece, but it's still…