I extracted this from the broken image... What he posted wasn't the actual image, but a link to the image, which is why it didn't work in the image tag.
lol ^ Only thing that bothered me about the 3D was that there was a slight ghosting to the right of everything. At the EMP IMAX we had the LCD shutter glasses. But when I saw the 30min Tron preview back in early November, we used non-LCD polarized lenses. I didn't get any ghosting with those and the image depth seemed (to…
It's a largely speculative article with little to no sources, references or even understanding of the problem (he also contradicts his own article title in his conclusion...). The idea of vector based animation isn't new; it's already used in some cartoons as a prime example. It's a natural extension of vector based image…
Advice : Keep the "standard" texture in the material Editor as it is. Do not load any image in it. It is and will remain until your scene is finished : the basic grey material applied to any new object you create. Your problem was : - You created the door first I guess. - Applied a planar map - Loaded an image of door in…
For the moment, concentrate on still images; show-reels are really only relevant for animators & f/x artists. Cull your portfolio to include only the best - and most relevant - pieces. You will be judged by your weakest piece, so you're much better off with 3 good pieces than with 3 good pieces and 6 mediocre ones. Also,…
Yeah man no problem, it's fun to help out a student now that i'm no longer one :) . With marmoset and using OBJ's i've found it's sketchy if you are coming from maya, sometimes i'll exort and get those horrible things and then i'll just reexport the same scene without making any changes and it will be fixed, it seems more…
Hello. I tried to add some buttons to quick access toolbar and can't edit image of some buttons. But, for example, if command has image in actions table image automatically appears in quick toolbar. How can i edit commands without image?
Hello, guys! I am ready to share part of my big project on which i am working for a while. One day, i saw fantastic concept from Gian Andri Bezzola and understand - i want to create this world ( he has more images about this world on his artstation - https://www.artstation.com/artist/gianbezzola) First, i started from this…
Figured I'd make this available for others...Enjoy! DOWNLOAD SKYDOME RIG Sample Skydome (no stealing) :shifty: Here is a Cubemap/Skydome rig for maya. It's pretty easy to use: * Make a new PSD 4096 x 2048 (the halfway mark of this document will basically be your horizon) * Make sure your image is seamless (tiles)…