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Project Ratcathers - 19th century fantasy scene

polycounter lvl 4
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Leoluch polycounter lvl 4
Hello, guys! I am ready to share part of my big project on which i am working for a while. One day, i saw fantastic concept  from Gian Andri Bezzola and understand - i want to create this world ( he has more images about this world on his artstation - https://www.artstation.com/artist/gianbezzola) 
First, i started from this Carriage - Hero Prop for future scene. You can see work images on my artstation, but this is one of the latest shoots : 

It's rendered in V-ray, what is not so good ( i am planning UE 4 scene), but i wanted beatiful image for myself :) More images - my arstation ( https://www.artstation.com/artwork/b3RAr )
Next step was working on first part of location. Mainly, on one house. It was hard for me, because i am not very good with UE4 and i am not fully happy with far distance views. Can't understand what i have done wrong in unreal. But close ups are looking good right now, in my opinion. If u have any feedbaks - be free to said. More images - https://www.artstation.com/artwork/X0AKl  

3rd stage - creating weapon for player. My main references of mood and game play are wolfestein, bioshock infinite, dishonored - first person shooter with not complete realistic graphics, but close to that. So, in my opinion. crossbow from order 1886 is great for something like that. Interesting design, but not over complicated. So that was my 3rd stage of work. More images - https://www.artstation.com/artwork/doGVe 

So, today i am starting 4th stage of work. Tunnel and assets from this concept - 

Well, i think i showed a lot of work today and i am planning to show more for next months ( i am planning to stop this project, when artstation challenge will start, but i want to end this project before Christmas). If you have any ideas, recommendations , ideas - be free to share. 


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