Figured I'd make this available for others...Enjoy!
DOWNLOAD SKYDOME RIG
Sample Skydome (no stealing) :shifty:
Here is a Cubemap/Skydome rig for maya. It's pretty easy to use:
- Make a new PSD 4096 x 2048 (the halfway mark of this document will basically be your horizon)
- Make sure your image is seamless (tiles) horizontally.
- You will want to change your output in render globals (filename/export filetype/name/location/imagesize.etc).
- All you'll need from that point is to update the Maya shader (load your 4096 x 2048 PSD)
- You'll get some pinching at the very top and bottom of the outputted images, so either avoid that by adding gradients to the top and bottom like my test image or just paint them out by hand after export (cleanup on the top and bottom images of the cube)
- Then just do a batch render and it should output all your images. Then it's just a matter of putting them in the right order for your cubemap/skydome shader in your 3D engine. (The current output 1-6 is setup to plug into Unity skydomes.)
Till next time...
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