Hello polycounters ! I'm Olenka, a 3D environment/character artist graduated a few months ago. I'm actually searching for remote job opportunities, as I live in the middle of nowhere ! I mostly love doing stylized and coloured stuff, but I also love more dark projects. I'll do everything I can to provide you good qualities…
Hey all, I recently finished this sword (original concept by Maeve B, Link to the original concept here. I did this with permission and as part of a assignment for my school. So I just wanted to show case this here because why not? Link to the full project here on my Artstation page :) (also all the cool videos are there!)…
Small update - replacing the blockouts of the top modules with proper meshes. I have added an enclosure to the pantograph, but the lower sections are still unfinished. I think Trim sheets have clicked for me! Seems like a very fluid way to work once you wrap your head around it :) In order to preserve texel density I have…
I think I figured it out. Set viewport to material mode and in the material window, tick shadeless and vertex color paint, that way, the colour picker samples only the color information. I seem to be getting a lot of lag from vertex painting the default cube to which I have subdivided to get high res texture. I am looking…
Awesome resources Rogelio! I'd say, as a for fun artist that's also a graphics programmer, that it's not even totally necessary to use the Macbeth chart. Heck mostly I'd say you use that while taking reference photos yourself so you can check colors and help eliminate environmental lighting. You can still do handpainted…
Hey dude. It will probably be hard to find a job in the industry in one year, but starting with lowpoly handpainted stuff might be the best idea, I think it's easier to find a job in a mobile game studio, so that's generally the kind of stuff they're looking for. If you want an advice : take a concept of something you like…
Thanks guys Mask Salesman: I'll be sure to get right on that. Somehow I keep forgetting wear and tear on metal in this scene, even though my ork scene has a metric shit ton of it... Ambiguous Package: Thanks! Yup, that makes around 75% sense right now, but we have a UDK teacher that's a genius when it comes to setting up…
While these new tools greatly speed up the process of making artwork more realistic, - realism isn't the only art style available. However, it's a tried and true method, and in my opinion young people who want to find work often see using these powerful tools as quick and easy methods to create high fidelity assets for…
I didn't project the concept, I did this axe as an exercise of handpainted textures and put a lot of effort trying to match the concept as precise as possible. I did use colourpicker whilst painting like kmactastic said. I can see where you're coming from though, especially because I painted in the highlights, but I didn't…
We had something along this line of discussion here recently among the leads and how ao bakes and the like take away from the artist and puts all the art creation into a machine. I bake my ao. I'll sometimes paint in some more to enforce some areas but I like the results I get from baking and it's hell of a lot faster then…