It has been a year since our last update?! We are always looking out for more work for our artists. If you need anything 2D done (concept art, key visuals, animation or even merch), just get in touch with us at ohayo@collateralds.com Key visual for Fruitbat Factory as the artwork for Treasure Tails's ending Hyper Dark Lulu…
Alright I am trying to create a melee weapon in Maya 2010. I have all the programs. I can import/export smd files. But here is the road block I am running into. When I try to compile with GUIStudioMDl I get the ERROR: cannot find bone weapon_bone for bbox I have skinned the model I made to the single bone joint called…
So, in my tests of the dota 2 exporter, mainly couriers, wards and ablitiy, I've run into some issues. -It seems there is an inablity to select multiple meshes for exporting using the dota 2 exporter, and simply merging them into a group doesn't seem to fix this issue. This is preventing me from doing any test with the…
For those of you sick of updates, here's some more! Thanks to everyone who's provided feedback over the last few months on this... it's zeroing in on completion. When Jed has a new version of his SMD Exporter out, I'll release the final version. Version 0.991 released on 02-15-2011* Added Auto Hull to Collision Hull &…
I tried SMD, but getting the exact same results. I'm clearly missing something in my workflow here. But with my limited knowledge I'm struggling to find what the cause might be. SMD export settings : I also tried the tickboxes with the same effect. In fact my idle animation stopped working :( Btw, which SMD exporter do you…
Ok, first I want to say I am new to this forum. I was told, to import Dota 2 models, I should first use GCFScape to extract the files. Then, use StudioCompiler to decompile the model I want to use. So the dx.90 was changed to dx.80 I decompiled the SMD files to a random location and I was told to get an SMD importer.…
you should start with picking a few traditional artists who are smh relevant to stuff you're planning to paint yourself and observe their color decisions; keep in mind traditional painters plan their palette in the "preproduction" stage of painting, do a few short etudes/studies, and carry that onto full-blown painting.…
if your using the latest versions 2.57 this should do the job for you http://code.google.com/p/blender-smd/ you still need to use the mdlcompiler with sourcesdk but this plugin will automate the process of doing that too. it can import and export smd and dmx files, but if your trying to get a source model into blender you…
So I take it you've decompiled the models and you have a bunch of SMD files? The majority of those files are animations that do not contain a mesh. There is one reference SMD that contains the mesh. That's the one you want to locate and import. I've also decompiled all of the TF2 character models and textures, then saved…
thx cryrid, actually in my UI i dont have the Edge smoothness slider anymore (E SMT) also theres a small checkbox that is new next to the S SMT slider and the Tbord and Tcorn. i kinda see what the options does but i would like to know for wich exact purpose they added them and also why remove the E SMT Also the extraction…