Morning polycounters :) Been needing to do a lot of quick edits on somewhat high res meshes and i'm doing them with soft selection. I've never paid attention to it before but is there a way for the gizmo to remain locked to the original vertex/face/edge that's selected and not the average of the soft selection radius? Not…
I'm starting to unwrap a model in 3ds Max but I am having an issue where it is not letting me select many of the vertices. I am able to select some but it seems completely random. And it appears to mostly want to select vertices on the opposite side of the model. I have looked around online for answers, but no luck. Any…
Its a quick one, how can I select a whole UV island by selecting a single poly in the viewport? Kinda like the "expand polygon selection to seams" but instead of using UVUnwrap seams (wich work with pelt and peel) it uses the actual borders of the uv islands. Im using 3DSMax 2016. Thx!
5. Ah noticed I'm missing the selection option spline to face, face to spline etc anything like that in max? 6. I asked about it earlier, but select unselected, i mean holding in a button and drag selecting it, for example all selected faces becomes unselected and all unselected faces becomes selected