About 2 years ago, someone posted a step by step example page of how they created, a very detail old man texture. It showed wrinkles, liver spots, viens the lot... anyone been here long enough to remember it? It's a long shot, but does anyone have this knocking around on there hardrive still?! Many thanks
Hello everyone!! Thought i'd post up my latest work in progress, which is an old antique clock. Reference: High poly in max vport: Looking forward to finishing off the high poly and baking it down and texturing! :)
Hello Guys, the last weeks i was working on a project called "Old Hallway". It was there to learn stuff like CageBake or Modular Modelling. In this post i wanted to show us my progress :) Hope you like it ^^ (Sorry for my grammar mistakes because im from Germany)
Hi fellow Polycounters, I'm currently working on a old gas pump, it doesn't serve a purpose yet. Just something to put on my portfolio. The model is finished unless someone comes up with a good idea to improve it offcourse. :) Polycount is 728. Comments and critics are always welcome.
Hello, I am currently working on a little project well I am in college. I am currently designing a old western style game and I have tried multiple times to create character models, however I am not good at it. I am looking for someone who has some spare time that wants to create a couple character models for me.…
Anyone familiar with old third party Mental Ray shaders (Maya), I need some help with one that doesn't want to render, three months ago it was working flawlessly :frown:
Hello all, I did this old man as an exercise to learn mudbox and character modeling. This is my first human head and one of my first mudbox models. There are a ton of amazing artists on this forum and I look forward to hearing any comments or critiques to make my work better.
Hi all Long time reader first time poster :P I have been working on my art/game art for some time and i think i have most of the basics down. But after seeing some of the work posted here I realized that i have to take things to the next level and then some if i am ever going to get a job in the games industry. Compared to…