Hey, Recently I've been adding stuff to my unreal marketplace, and though I'm making a decent amount of sales I wanted to know what people would expect to be included in each pack. Currently I'm working on uploading various stylized assets to my store ranging from weapons, grenades, props etc which offers enough variation…
Did you apply the image onto the Lambert1 material? If so you should not touch that material.. It's the default material for all new objects. You can just hold right click on the object you want to change materials on, go down to assign new material and then pick a phong or blinn material.
Hey all, this is my first post here and my first environment scene in Unreal. It would be great to get some feedback on this piece as I really want to grow and push to get better. I look forward to being more involved in the community here and any advice, suggestions you may have for doing so. Also any articles or…
Hello guys, I've downloaded and imported several materials from Bridge to UE4 and depending on the object I apply the material instance it will work or not * static mesh imported from datasmith: no * static mesh actor: yes * brush geometry: no however, when taking the textures by themselves and building the material from…
I know you can export alphas from Ddo, to use in UE4. But you still have to combine 4 of them in an RGBA texture manually. Then inside Unreal, you have to create complex layered materials yourself if you want materials with high tillable details . Can't Quixel export/combine 4 Alphas to RGBA channels directly (and to…
My current technique when updating a material in painter that I just edited in designer is as follows; - Locate material in shelf - Rightclick, reload - Select layer where it's used and drag it over the material slot Is that normal? or is there a way to make it automatically update?
Are you dragging the main material thumbnail that happens to have another material displayed, or the smaller library you see when you expand the material subpalette? And are the custom materials being put in the zstartup directory? The other materials folder is for lightbox.
In UE4, I guess usually you'll have a generic "master" material which has basic functionality and standardized texture inputs, and then you'd parameterize it and create a bunch of material instances based on the one master material. For instance, if you had a floor tile material, a wallpaper material and a counter top…
Okay, Idk if everyone read this yet but we cant use our own Parent material, for our cosmetics. "You must make a material instance constant of this parent material Material'Item_Mat_Lib.CHR_Item_PM'. Items submitted with their own material or a different parent material will not be accepted." Its in the…