Hey all, long time member, been in active awhile. Currently I'm about to start my second year at Digipen at the Redmond location and I feel I have improved immensly. Any way, I decided to take this 20 minute sketch to Maya and here are the results so far! Renders in Marmoset
Latest Update: model --- Hey folks! I've been working on a new piece as for a cyberpunk challenge along with some people at work. I'm currently planning for a baked hand-painted style at game-res. Moving into the ZBrush stage now -- not too much sculptural detail yet as I'm still nailing forms down. Much of her is still…
Yes, i still in Software Engineering. What will i do in 1 year? The best scenary is that i found an indie game company with some friends, which we are working on now. If that doesn't work i will find some jobs here related to arch viz or graphic design because Gamedev industry doesn't exist here, only companies who teach…
Hi there everyone! Nice to meet you guys/girls.! This is my first time here, and i appreciate your sincere comment, to improve my works and i'm from Puerto Rico. so...hopefully for december i can post my website and my information. My name is Kahoo you can look for me in skype by kahoo84 :)
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Hi guys, I'm here to show my progress to remaking the entire set idea. Now I know, that set is a poor work. This is the old set. For now, are head and shoulder 95% finished. This set will have 3 versions, only changing the ultimate effect. This are the new Images:
Hello Polycount! My name is Dustin and I am quite new here (as a member anyway). And have started development on an MMO within Cryengine 3. And feel to get it to be acceptable to the public and just down right awesome, I need feedback! So here is the workings of a new model. I am creating it from scratch and with little…
The more I see of what's to come in the next gen consoles, I see a change in the way content is made. I see my traditional workflow of MAX/Photoshop needing an overhaul or supplement to adapt and keep up. I wanted to get some input on what workflows and applications most people are using or learning to meet the demands of…
I've been wanting to make this character from Xinzhe Zhang in realtime for a while now. Now finally I have the time to do so, so here I go! This is the artist's artstation: https://www.artstation.com/artist/qeaval Since the face in the concept is obstructed in the concept I took some liberties with it. I want the helmet to…