So this is something I've been working on for a little over a month. I've never posted on here before so I hope you guys enjoy it and can give me some good feedback!
Hey guys! I've been currently working on a stylized game environment to expand my knowledge in Unreal Engine 4 (never worked with unreal before) and increase my skills in environmental storytelling. My goals are to improve my foliage skills, learning the unreal engine, getting better in substance designer by making at…
My first environment scene in Unity5. All models are modeled and textured by myself. Since this is my first ever created scene, feedback is welcome! :)
Hello, this is my first time posting on forums looking for critiques. This is my latest project and would like some fresh eyes. What do you think? Lighting? Textures? Composition? What do you think I need to improve/change? This Scene is rendered in UDK Aug. build and is made up of all my own assets.
This is my latest project that I've recently finished! Check out the link for more images and some breakdown https://www.artstation.com/artwork/mz61l1. I would love to get any critique or feedback for future projects. Take care! /Eric
Hello there guys ! Worked on some visual development and research that I did some times ago ! You can find more pics and videos on my artstation : www.artstation.com/artwork/QzRYeZ Thanks for all !
how'd you get such crisp shadows on your terrain? Are your trees interactive props, and your directional light dynamically shadowed? I'm working on a similar scene and I was having a rough time getting that leaved shadow on my forest floor.