Your grass may be a little bit too dark green for the rest of the scene, making it stand out. When I look at this, my eye constantly gets drawn to the grass, making it hard to look at the cool rocks and trees. Other than that looks good so far. Keep up the good work!
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Rock Zbrush Sculpt
Low Poly Decimated in Zbrush brought back into Maya. This is just a automatic UV. Very messy...
My UV islands after
Baking Results from Rocks
Substance Designer Rock Material
Textured in Substance Painter
Ground Material - Substance Designer
Dry Dusty Dirt - Substance Designer
Grass Material - Substance Designer
Test Landscape
Flowers and plants made in Substance Designer
Pine Tree
Hero-asset Oak Tree
Cliff Peices
Landscape so far using landmass splines and a Landscape Automaterial.
Outpost Ruin Blockout
Outpost Ruin Zbrush Sculpt
Castle Wall Texture - Zbrush and Substance Designer
Small Stones for the Castle.
Myself preparing to use the Stones in each castle pieces's individual Blueprint.
My ruined castle Pieces final Result.
Tweaked the lighting, though I still think it needs some work.