Hello all. I am currently working on a character and I want it to have pixel textures. I am confused about how to straighten uvs. I am currently trying it with this simple mesh, but whenever I try to straighten it, it looks deformed and you can see the stretching on the checker map. I tried different values of the…
I already have some pre-build skeleton, but I don't success to create myself the leg's orientation... I already give a look to the Maya documentation... with 3dsmax I easly create that stuff with : - I create a dummy, - Set his position and orientionon on the hip's bone, - create an Ik-chain on the hip and foot for…
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Hey everyone! So I'm happy to share with you my first Blender addon: Cablerator. Cablerator is: * create cables by clicking on geometry * create cables between points of curves * draw cables on geometry or planes * create cables from edges * create hanging cables from objects * edit multiple cables width, assign profile…
Hi all, I am wondering if anyone knows of a scrip/plugin or way (for max 2008 64bit) that would automaticly create a tris or poly between the closest 3 or 4 (respectively) verts. For instance it would allow me to create a "base" vertices to start out with then click somewhere in world space (or on a mesh!) and that would…
We are a team of 12 video game developers (ex-Riot Games, Crytek, EA) working on a prototype demo for a single player sci-fi game. This contract is for developing in-game cinematics using Unreal Engine 4 that support key narrative beats that we already have planned out. Must be experienced with UE4 Blueprint scripting, UE4…
The other day I took some photos of various surfaces in nature such as tree bark, rocks, etc. I've been experimenting with different methods of creating textures by starting from the seamless color maps that I create from these photographs. So far I've worked out a decent trick in photoshop for separating and isolating the…
Insurgency has very subtle touches that make a great game. One of these touches are the muzzle flashes: https://www.youtube.com/watch?v=uG4DjX7j7kw They are really cool, subtle and realistic. How did they do them? Sourced from actual photos? FumeFX?
Hi, I watch a lot of ambience videos on YouTube. Videos with scenes like the following: --Scenes of 17th century cottage room with a log fire flickering away and raining hitting the window, of course with sound effects from the fire and rain. or --In the middle of a forest with tree leaves blowing in the wind and rain…
Hello dear community of Polycount, I am struggling a bit with a recent project a friend and I want to start. I am planing to create a character in 3ds Max which I am also gonna rig afterwards. This character will have no clothes on as I want to make it possible to equip certain items like gloves, pants and robes in the…