Hey guys! A friend of mine and myself participated in F this Jam late last year,playable here, we've since decide to try and make our prototype a fully featured game. Here is the art I've been working on over the last week. First pass at a logo, probably will end up redoing it. Machine gun base and fully upgraded. Test…
I have been pretty out of practice with ZBrush, and never touched polypaint before, so I decided to do a stylized ship concept that I had in the back of my mind for awhile. Right now I'm working on the rear of the ship and probably going to take the rudder into Zbrush next, but I'm thinking I might revisit the door in the…
I managed to get my hands in an academic version of 3D Studio Max and just started in 3D. I am planning to focus on Hard Surface modeling. Although trivial compared to some other entries, someone told me that everyone at some point must make a dumpster so here is mine. :D Here it goes.... As always the comments & critique…
Hi all. I'm looking longer on this forum but never feeled good enough about myself to post something. I really want to become better so here is some WIP I have to show for you guys. It is the first time I work in maya to make a simple scene since I'm a 3ds max boy. I hope on some good feedback. I still don't like the…
Hello everyone! This is a spellsword character I've been working on based off fantastic concept at by Sanha Kim found at https://www.artstation.com/artwork/Q3x5L I did take my own liberties in redesigning certain aspects of her. I would love to hear your thoughts and critiques. I'm trying to hone in as much as I can on my…
This is a concept I've been working on for a new character. It's mostly based on science fiction character designs from the 60's. This will be a video game character and I plan on doing the high poly > retopo > bake workflow. The model right now is just a base mesh, so it's not really worth showing at this point. I'm open…
Hey everybody! Here's my latest real time character. It is heavily inspired by all the awesome people at Naughty Dog and Uncharted 4 E3 trailer. She stands at 80k tris, all the accessories included. Substance Designer was used quite a bit, starting as a test, but eventually turning into something I'll be using every time…