Hey! Calling this one done :) Stylized wooden planks Substance Designer material. Rendered in Marmoset Toolbag 3. 2048 x 2048 textures. > Check it out on my Artstation < #gameart #MadeWithSubstance #SubstanceDesigner
Hi! I made this wooden planks PBR #Stylized. And is completely free use, you can edit, add details, use it to learning,etc. In this project you will get the graph for #SubstanceDesigner and the material .Sbsr to use it in #Substancepainter https://luxartstudis.gumroad.com/l/hhpza
I was inspired by horror, medieval and fantasy games, the overall idea is an Environment study on the Unreal Engine. The house modeled from the concept of (andrew-gman). Used: 3DS Max/Maya/Unreal Engine 4/QuixelSuite/SubstanceDesigner/Zbrush/Photoshop
Hey! Calling this one done :) Stylized wooden planks Substance Designer material. Rendered in Marmoset Toolbag 3. 2048 x 2048 textures. > Check out the Polycount thread < > Check it out on my Artstation < #gameart #MadeWithSubstance #SubstanceDesigner
Hi guys! I'm working on this environment idea. It's a "city" made of modulare cells above the clouds on the rock walls. Here some updates, I will detail everything when I am satisfied with layout and composition. I will use Maya, Zbrush, SubstanceDesigner. C&C welcome!
thanks all ! A breakdown of the wood ? i don't know, maybe later :) i've made a little test for the Vertex Painting, I've export 3 different mask with Substancedesigner, so i can switch between they to make more variation on the floor ( there are to much poly on the floor, it was just for the test )
Mastering UI Development in Unreal Engine 5 Learn on https://www.wingfox.com/c/8858_2670_23463 Creating An Interactive Menu in UE5 in The Style of Genshin Impact 1.Learn Blueprints 2.Learn Niagara and VFX 3.Learn to Make UI Art Software: #UnrealEngine 5.0, #AdobePhotoshop 2020 or above, #SubstanceDesigner 2020 or above…