Hello. I have problem with baking normal map in xNormal. I created model in 3ds max, then i exported low poly, high poly and cage. High poly have attached "stars".Then i import objects into xNormal and bake. Now i have problem, because normal map is distortioned. It's just test, because i have always problem with baking. I…
I’m using a Blender + Substance Painter pipeline (baking and texturing) with a low-to-high workflow: first a low-poly model, then geometry refinement, bevels, and subdivision. Since I’ve only just started learning, I ran into a problem on the simplest possible model: a cylinder. I made a basic 20-sided cylinder (0.6 m in…
Im not sure what is going on here, xnormal was baking maps just fine yesterday. Here's whats happening: I made a door, properly UVWed and smoothed and using a cage. This is what the normals and AO are coming out like: seems like xnormal is ignoring...everything really, my UVWs arent making sense, the normals arent making…
I have been working on a weapon. I blocked it out in 3dsMax, exported it as an .obj to zbrush and modeled the high res Weapon. Now i have made a LowPoly version of the gun so i can bake normals (using xnormal) on it. But it seems the normals are completly distorted. The Sheels are kinda connected, even if its not visible…
So as far as normmals and zbrush goes I get my model read all its sup level, I go to the lowest sub level then I pick my map size (depending on what I do it varies I go high so I can always go down if I need later) Then I go to the normal map (or the Multi Map exporter if I do other maps), but just for normals I click on…
Hey guys, I just wanted to ask if there are any big quality differences between a normal map created in Xnormal and one created in 3ds Max with the Hammersley Global Supersampling. Creating a normal with "Hammersley" especially when you have a HP model with like 300.000 polygons, takes so fu#### long and with xnormal it…
Hello, please am new to the 3D world but have been using Zbrush and xnormal for sometime now but simply can't find a way to go about this, and my question is, 1. Is there a way i can import normal map and Ao Maps from Xnormal into zbrush? I simply wanted to import the baked file into zbrush to replace my low poly mesh…
Hi guys, I'm trying to bake out some normals in xNormal and for some reason they are coming out red on one row of polygons, it's not as if the rays are missing as it's still recording the normals. I have checked the normals of the LP model and they are fine but I still seem to get this error :\ Has anyone ever had…
As you can see here my renderd Ambient Occlusion texture is not entirely matching my normal: (The AO is just mutltiplied on the normal to show it) I renderd both textures with the same settings in xnormal. I used a cage for the rendering that i also have edited in max. It seems randomly where the AO is not matching the…
Hey all, I've been trying my hand at texturing and normal mapping lately. I do some 3d modelling for fun in my free time and in between classes as this doesn't apply to my field of study but I've never been motivated to go past modelling as every time I've tried baking a normal map it's turned out horribly. Anyway I'm…