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Is there a way i can import normal map from Xnormal into zbrush

polycounter lvl 2
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maxim5 polycounter lvl 2
Hello, please am new to the 3D world but have been using Zbrush and xnormal for sometime now but simply can't find a way to go about this, and my question is,
1. Is there a way i can import normal map and Ao Maps from Xnormal into zbrush?

 I simply wanted to import the baked file into zbrush to replace my low poly mesh texture  and then use the GOZ button to get the low poly model into Cinema 4d then work with it there since pressing that automatically, takes the low poly mesh and the texture map, Normal map, and displacement map in the Cinema 4d with no error
Because,I try exporting the low poly mesh as obj. from Zbrush then import in to cinema 4d and then added my baked texture from Xnormal and it  really was a mess on the Model(after rendering it i could see the low poly mesh structure and the normal and Ao maps were out of place)

Please,is there any process am missing?
Any help on this will be much appreciated.
THANK YOU :'(

 




Replies

  • pmiller001
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    pmiller001 greentooth
    It sounds like you need to smooth your normals and flip your uvs after you send your model from Zbrush to get it (the model) to display properly in Cinema 4D. IF you post pictures of your problems we'll be more able to accurately help you. 
    Also, why would you need/want to import your AO and normal map into Zbrush? 
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