Started work on a 2D wargame, in the vein of Panzer General. There's (probably hundreds) more tiles to come, but C&C more than welcome on what I've done so far!
If I have time I plan to model one of my Jinx concepts I did as a WIP for my Illustration portion. Once I have time I plan to change the hair, fix the bullet in the helmet to a more exaggerated state, and make the Shotgun shell braids more stylized and bigger. Cheers!
this is my current progress, i thoguh on my art station i finsihed it but realized that it was so bad and i needed to carry on and improve the over all model, i would really lvoe any critiques or any advice or doing a beter job. the poly's is currently 57k and i plan on posing him someday and doing a proper scene render…
Hallo everyone, I thought I'd try my hand at making a skin set for all of the Field Medic's guns. I thought a blue and black/grey hexagonal pattern would complement the weapons' designs. (blue relating to the Field Medic, and the hexagons representing Horzine) I figure a sleek and simple design would be the best. Reference…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
what noren said, i'd just morph this flat, using the animation options in your application, make 1 "hex" object probably use the array option in the application and "bake that down to a normals" map, overlay it on your completed normals map as a new layer overlaying the old with the new hex & rebaking what you need to…
Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Hey there! Would you like to join the Critical Mass team? Building a physics-based multiplayer vehicular combat and shooter game. https://discord.gg/XRGxY3ypd