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2d hex map tiles

Noisybast
polycounter lvl 18
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Noisybast polycounter lvl 18
Started work on a 2D wargame, in the vein of Panzer General.
There's (probably hundreds) more tiles to come, but C&C more than welcome on what I've done so far!

ce01.jpgce02.jpgce03.jpgce04.jpgce05.jpg

ceroad01.jpgceroad02.jpgceroad03.jpgceroad04.jpgceroad05.jpg
ceroad06.jpgceroad07.jpgceroad08.jpgceroad09.jpgceroad10.jpgceroad11.jpg

cliff01.jpgcliff02.jpgcliff03.jpgcliff04.jpg
cliff05.jpgcliff06.jpgcliff07.jpgcliff08.jpg

riv01.jpgriv02.jpgriv03.jpgriv04.jpgriv05.jpgriv06.jpg
riv07.jpgriv08.jpgriv09.jpgriv10.jpgriv11.jpg

wall01.jpgwall02.jpgwall03.jpgwall04.jpgwall05.jpg
wall06.jpgwall07.jpgwall08.jpgwall09.jpgwall10.jpg

Replies

  • Xenobond
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    Xenobond polycounter lvl 18
    You have a pic of a compiled set of tiles. Maybe share some pics of those. It'd be easier to give feedback on the individual tiles after seeing them as a whole.

    Looks fun, though.
  • hawken
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    hawken polycounter lvl 19
    might be an idea to dig into some old amiga and snes games, have a look at what they did. you've left an awful lot of real estate, that's just, well, boring. some drab earth colour with blue lines painted on it doesn't cut the mustard. (also the highlighting on said tiles makes them look like strange veins, not rivers)

    have you tried tilemap.co.uk ? nice bit of software that, can slap maps together in minutes.

    The only tiles I see with promise are the cliffs, which look lovely in that "cannon fodder" esque way.
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