Hey guys I have submitted a sketchbook with all my work there but its not been approved yet. Here is an axe I did for my friend but it's more modified. Any crits? I'm a young modeller and want to become a weapon artist. Am I doing pretty good so far?
Haha not as around as I wish I was but it's hard to keep up at times. Me starting gouache is not even that long ago and I'm still going at it, it's a nice break from working on the computer all day. Very cool you started oil painting, would love to see what you painting. And yah I had various hand issues, from breaking my…
I have managed to land an internship and immediately started working, which has led to me wanting to learn a new software, Plasticity. My job role is to be a Hard Surface Artist so using CAD is my next step in evolving in that role and to learn that program, I wanted to re-create this concept from ArtStation by "IWSE…
Been integrating Meshy and Tripo outputs into UE5 pipelines for a while now and the generation step is no longer the problem — topology and textures come out reasonably usable for props and background assets. The problem is everything between export and the asset actually being in the project correctly. My current manual…
Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…
Hello I'm currently a student and I'm studying hand painted stylize textures. I'm trying to mimic the World of Warcraft texture style and so far I've been struggling with choosing a good color palette and breaking up negative space. Does anyone have any suggestions on how to improve this? Update I did some texture studying…
Thanks all! the white charcoal is General's White Compressed Charcoal, extra smooth Crayon fusain blanc (whatever that means) Honestly it's not that good. The white charcoal smears differently than the black, it's tougher to get the color onto the paper, you have to press twice as hard to get the same value, and the tip of…
hey all, Just wanted to post a WIP of a sword that I totally just winged in 3ds Max... I spend a bit of time trying to keep the silhouette clean and readable, and learned a few more things while doing so. This is supposed to be similar in style to some of the hand painted weapons in 3d Motives' tutorials, where there is…
LoL sure use a high to low workflow thats clear. Hard to make out if they use normals + diffuse or diffuse only with higher polycount but likely diffuse only as you said, yes (As I thought both use normals, that would have implied Dota2 uses normals too - aka what I said) Dota2 uses normal / spec / fresnel etc the full…
Here is my latest hand painted asset. My question is; when hand painting should all the hard edges of the model be highlighted with bright colors or not? I have seen models that all hard edges highlighted very significantly and also seen many models not. I am a bit confused about this. Any crits for this asset welcomed.…